1. Behavioursim
The Behavoiurist theory focuses on the premis that learning is a response to practicing the behaviour or knowledge needing to be learnt. This is done through positive reinforcement of correct behaviour and is gradually withdrawn as the behaviour is learnt.
A digital tool that was used in one tutorial class was based on a behaviourist design and it can be found at http://www.multiplication.com/flashgames/FishShop.htm .
2. Cognitivism
'Cognitivism is a theory that developed in response to Behaviorism which focuses on how the mind processes and uses information... The implementation of cognitive theories in eLearning often involves the use of schema, or mental maps to help organize the learning content (Allen 2007, 41). Cognitivism also deals with helping the learner tie the material into existing information to help memorize the content (Modritscher 2006, 6). '
http://elearningpedagogy.com/cognitivist.html
3. Constructivism
'Constructivism is a theory pioneered by Dewey, Piaget, Vygotsky, and Bruner, which takes the ideas from Cognitivism that the mind is more than just a 'black box' responding to stimuli, but focuses on the processes involved in learning.... Constructivism is often applied in an elearning context through real-world simulations, collaborations with other students, and by giving the learners access to point-of-need knowledge resources. '
http://elearningpedagogy.com/constructivist.html
During one tutorial, the Lecturer identified another theory - Connectivism.
'Connectivism was proposed by George Siemens as the learning theory for the digital age. It identifies the networked nature of learning with computers and the internet. Siemens stated that it is no longer possible to know everything, that it is more important to identify how and where to find knowledge than it is to know. In other words, the pipeline and its connections is more important than what is in the pipeline.'
http://moodle.cqu.edu.au/mod/resource/view.php?id=91792
Cheers,
Michelle